Turn your notes on a road, forest or dungeon into a D20 random encounter table that fits your campaign, right inside your session prep.
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| Roll | Encounter |
|---|---|
| 1 | A merchant's cart lies overturned, its mule still harnessed and terrified. |
| 2 | Wolves shadow the party from the tree line but keep their distance. |
| 3 | A toll keeper demands coin to cross a bridge that is clearly falling apart. |
| 4 | Fresh boot prints lead off the road toward a thin column of smoke. |
| 5 | A lost child insists their village is "just over the hill". It isn't. |
| 6 | A pair of bandits pose as wounded travelers and wait for help. |
| 7 | A sudden storm forces the party to shelter in an abandoned watchtower. |
| 8 | A pilgrim offers to trade a blessed trinket for a day's rations. |
| 9 | An owlbear's fresh kill blocks the path, and the owlbear is nearby. |
| 10 | A royal courier gallops past and drops a sealed letter. |
| 11 | Will-o'-wisps flicker over a marsh just off the road. |
| 12 | A hermit warns of a curse on the next stretch of road. |
| 13 | Goblin scouts argue loudly about whether to attack. |
| 14 | A broken shrine to a forgotten god hums faintly at dusk. |
| 15 | A dwarven tinker sells wares that may or may not be stolen. |
| 16 | A rival adventuring party claims the same bounty. |
| 17 | Giant spiders have webbed the trees above the road. |
| 18 | A ghostly knight challenges the strongest party member to a duel. |
| 19 | A young green dragon circles overhead, looking for tribute. |
| 20 | An old friend of the party appears, with a price on their head. |
Open My Notes in your campaign and describe where the party is headed, or highlight notes you already have.
Choose Conjure Encounter Table. LoreKeeper reads your notes and writes 20 encounters that fit them.
The table appears at your cursor in your notes, saved and ready for game night.
Each table costs 1 spell point. The free plan includes Unlimited spell points a month, so you can make plenty before deciding on a plan.
D20 tables with 20 unique encounters. Roll a d20 at the table and read the matching row.
Anything in your notes: the region the party is crossing, the dungeon level they're on, or the faction hunting them. Highlight part of your notes to use only that part, up to about 10,000 words.
No. The table goes into your own campaign notes, which only you can read.
More details are in the help article on spell points.
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